v4.2.1 Release Notes

Released: Aug 9, 2012


  • Added: Added extra api disconnect call to prevent hanging hl2.exe
  • Added: Added convar cl_ge_nohitsound to allow clients to disable the hit feedback sound
  • Removed: Removed bot threshold default to prevent servers from blindly locking themselves out
  • Changed: Fixed round/match end determinations and timings
  • Changed: Fixed typos and errors in CTK overtime
  • Changed: Added some more checks for bots to not pursue weapons and armor in certain modes
  • Changed: Reduced volume of hint (but not popup message) notice sound
  • Changed: Localized create server menu
  • Changed: Added more localization for the team menu
  • Changed: Fixed bots wearing the incorrect hats after team change
  • Changed: Fixed bots getting stuck in doors occasionally
  • Changed: Fixed caves ai node graph
  • Changed: Fixed armor sound looping
  • Changed: Attempt at a fix to spawners filling when recently used
  • Changed: Fix LD flags going haywire when one was added or removed
  • Changed: Fixed spawning issues when a player joins a server
  • Changed: Made spawning more robust to spawn points being filled and acting as an observer
  • Changed: Reordered OnPlayerDisconnect and the corresponding hook calls to ensure the gameplay doesn’t try to use functions after cleanup
  • Changed: GEPlayer.ToGEMPPlayer(..) will not convert an entity AND a UID to a player
  • Changed: Round end music will play even for players not spawned in yet
  • Changed: Fixed SM not being able to change the level