v4.2.1 Release Notes
Released: Aug 9, 2012
- Added: Added extra api disconnect call to prevent hanging hl2.exe
- Added: Added convar cl_ge_nohitsound to allow clients to disable the hit feedback sound
- Removed: Removed bot threshold default to prevent servers from blindly locking themselves out
- Changed: Fixed round/match end determinations and timings
- Changed: Fixed typos and errors in CTK overtime
- Changed: Added some more checks for bots to not pursue weapons and armor in certain modes
- Changed: Reduced volume of hint (but not popup message) notice sound
- Changed: Localized create server menu
- Changed: Added more localization for the team menu
- Changed: Fixed bots wearing the incorrect hats after team change
- Changed: Fixed bots getting stuck in doors occasionally
- Changed: Fixed caves ai node graph
- Changed: Fixed armor sound looping
- Changed: Attempt at a fix to spawners filling when recently used
- Changed: Fix LD flags going haywire when one was added or removed
- Changed: Fixed spawning issues when a player joins a server
- Changed: Made spawning more robust to spawn points being filled and acting as an observer
- Changed: Reordered OnPlayerDisconnect and the corresponding hook calls to ensure the gameplay doesn’t try to use functions after cleanup
- Changed: GEPlayer.ToGEMPPlayer(..) will not convert an entity AND a UID to a player
- Changed: Round end music will play even for players not spawned in yet
- Changed: Fixed SM not being able to change the level