v4.2 Release Notes

Released: Aug 3, 2012

GoldenEye: Source v4.2 includes:

  • BOTS - full featured running on Python AI
  • Team radar colors and standardized blip colors
  • Loading screen images with tips
  • Overhead Team icons
  • Full-screen help display for advanced scenarios
  • Brand new character selection screen
  • Recoded Capture The Key focusing on teamplay
  • New Ourumov model
  • Gamemode customizable weaponset selections
  • Create server menu for easier LAN and single play
  • Python enhanced for custom scripting
  • Over 50 music tracks from 3 talented artists
  • Overhauled Runway, Caverns, Facility, Backzone and classic maps

Dynamic level changes are a brand new addition to Runway. Barrier doors on both sides open to the lower portions of runway if certain criteria are met. a) Teamplay is enabled always opens doors, regardless of # of players in game. b) Players in server is equal to or greater than 10. New visuals, textures, models (pipe system), crate models are prominent. Many layout changes are prevalent in CCsaint’s updated Runway, as well as the advent of fog to make long distance shooting much harder.

E-S and Saint have worked together on weapon spawns, player spawns, token spawns, and all gameplay elements - to bring in line with our other maps for 4.2. Finally and in one breath.. New Facility exit to the runway, New side security entrance, New fuel hanger which connects sniper tower area to hanger, Revised layout on the runway with added cover, Tank added, Shortened runway to extend pit and remove the “death center”, Redone sniper tower to look like goldeneye, The center is now COMPLETELY avoidable, Mountains look more realistic, Optimized map, and all Lighting revised!