Sniper Rifle
Ammo Capacity: | 8 |
Ammo Class: | Rifle |
Head Damage (Bars): | 4 |
Torso Damage (Bars): | 2 |
Leg Damage (Bars): | 1 |
Fire Rate (Hold): | 2.6 per second |
Fire Rate (Tap): | 3.4 per second |
Accuracy: | Perfect |
Special: | Powerful zoom sighting, Silenced, Penetration |
The Sniper Rifle provides the steady hand with unparalleled long-range combat capability, but is no slouch in close quarters, where it can hold its own against powerful pistols and mid-level sub-machine guns.
The Sniper Rifle’s real-world counterpart is the KSVK 12.7.
Changes from GoldenEye 007
Damage has been increased to differentiate the Sniper Rifle from the similar Silenced PP7 and ensure it is competitive with sub-machine guns and other rifles in the PC environment.
GoldenEye 007
In the original game the Sniper Rifle could be found in the following singleplayer missions:
- Dam
- Surface I - starting weapon
Trivia
- In the original game when you had a Sniper Rifle, your Slappers were replaced with the Sniper Rifle buttstock as a melee weapon. This was a purely cosmetic change and was statistically the same as Slappers.
- A bug in the original game meant that quickly switching to Slappers after picking up a Sniper Rifle would instead give you an inverted arm model where the Sniper Rifle buttstock would be. This was referred to as the ‘paintbrush’ as it somewhat resembled a large paintbrush.