Chateau DuClare
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| Map Name: | ge_chateauduclare_v02 |
| Author: | Adrian |
| Ideal Player Count: | 4-16 |
| Bot Support: | Yes |
| Released: | July 25, 2014 |
| Updated: | January 21, 2017 |
| WIP Thread: | Open |
| Release Thread: | Open |
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Get this map from the Release Thread
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The map is not only a recreation of the DuClare Chateau from the original Deus Ex, but a re-imagining, created with modern tools and decorated with elaborate detail. It is broken down into four main areas:
- Outside
- First floor
- Second floor
- Basement
Overall, the layout of the map was engineered in such a way that all paths flow into each other and ensures that there are zero dead ends. There was also a good deal of thought put into weapon and armor placement, so gameplay is balanced. We spent the first few weeks tweaking this to get it right.
The biggest difference in this map as opposed to its original design is the basement. In the original Deus Ex, the basement was one dead end to reach a critical objective. Here, in multiplayer, the layout was redesigned to eliminate this problem while keeping the focal points, the wine cellar and the control room, in tact.