Uplink
| Gameplay Name: | Uplink |
| Author: | Euphonic |
| Released: | June 26, 2011 |
| Updated: | August 12, 2016 |
| Teamplay: | Toggleable |
| Release Thread: | Open |
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Get this scenario from the Release Thread
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MI6 and Janus fight for control of key military satellites. Capture and control Uplinks while preventing your opponents from doing the same!
Gameplay
Once the round begins, a number of Uplinks appear around the map. Uplinks are marked by circles on the radar and colored glowing rings and flags. When a player enters an Uplink, a capture initiates. The more friendly players on the Uplink, the faster it captures. Enemy players can block the capture by entering the Uplink. Once the capture completes, the Uplink changes to the capturing team’s control and generates a point for the team every few seconds. In free-for-all mode, capturing an Uplink provides the player points, a small amount of health or armor and causes the Uplink to shift to a new location.
Team Scoring
Points are generated over time for each Uplink Point owned by the team.
Player Scoring
- 1 Point per kill
- 2 Points for completing an Uplink
Options
Tweakable Game Options
- up_warmup (default 20) is the warm up time in seconds (Use 0 to disable warmup)
- up_points_override (default 0) sets the number of Uplinks to spawn to a maximum of 15. Set to 0 to use default amount. Takes effect on round end.
Game Events for Plugins:
- up_startwarmup emits when warmup begins
- up_capture_team emits with the team that captures any Uplink Point
- up_capture_neutral emits with the player that captures a neutral Uplink Point
- up_capture_steal emits with the player that captures an enemy Uplink Point
- up_capture_solo emits with the player that captures an Uplink Point in free-for-all mode